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The added benefit of adaptivity means that you can define regions of high resolution within a massively large computational domain. As with guided simulation, low resolution aero solves can drive higher resolution detail. Aero produces simulations of higher detail and greater physical accuracy than Maya Fluid Effects. You can perform multiple iterations at high resolution while retaining the basic look and motion of the underlying guiding simulation.Ĭreate atmospheric effects such as smoke and mist. Use guided simulation for carefully art-directed hero waves and similar effects. With a guided simulation, use a full-depth, low-resolution simulation to guide a high-resolution simulation on the liquid's surface. So you don't have to rebuild them from scratch every time.ĭrive the behavior of liquids using a cached simulation or an animated mesh object. The XGen library now includes presets previously included for Maya Fur, and allows you to build a library of descriptions with custom thumbnails.
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The result: shorter simulation times.Īn all-new presets workflow enables you to quickly share looks between meshes by applying premade grass or hairstyles to the meshes for an improved starting point.
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Create high-resolution simulations close to the camera, where detail is essential, while lowering the computation of foam particles in other areas. Maya helps artists tell their story with one fast, creative toolset.Īdd froth, foam, and bubbles (“whitewater”) to liquid simulations, creating even more realism and detail in scenes with oceans, beaches, lakes, and stormy seas.
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Maya LT users also get their own version of the Bonus Tools, which works with Maya LT 2017, although at time of posting, it doesn’t actually contain any new tools.Maya is 3D computer animation software with powerful modelling, rendering, simulation, texturing and animation tools for vfx artists, modellers and animators.
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The Maya 2017 Bonus Tools are available free for Maya 2014 and above running on Windows, Mac OS X or Linux – despite the name, the installer actually works on earlier versions of the software.
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You can read a full list of changes via the link below. In addition, a number of other tools have been updated, or ‘retired’ into the core software. Other changes include Compare Selected Display Layers, which enables users to toggle between objects on different display layers in the viewport by hitting a hotkey.Ī new Navigate Graph option has also been added to the standard right-click marking menu, enabling users to navigate through the nodes in a scene from directly within the viewport. New options for navigating display layers or node networks There is also a new Cleanup Ribbon / Tube Mesh tool to clean up the geometry they generate. Modelers get new Curve to Ribbon Mesh and Curve to Tube Mesh tools, which convert NURBS curves to the corresponding geometry type, with options to control width, orientation, twist and taper. There is also a new Create IK Spline on Multiple Chains option, which generates IK rigs for multiple joint chains simultaneously: useful for characters with multiple tentacles or antennae, for example. It’s currently Windows-only, but Autodesk says it is considering porting it to other platforms.
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It displays a spreadsheet showing the skin weighting properties for each vertex of a character model, enabling users to fine-tune them on a per-vertex basis. Riggers get an interesting new Weight Editor, described as a “skinning-centric version of the Component Editor”, which you can see from 03:00 in the video above. New Weight Editor spreadsheet and IK-rigging tool The Bonus Tools provides a set of useful small features on an ‘as is’ basis, without active product support. Autodesk has updated the Maya Bonus Tools, its free collection of add-on scripts and plugins for Maya, adding a Weight Editor spreadsheet for character rigging, plus new modelling and display options.